Components
Here is a list of all components of the game engine.
- Component: The component class gives you a list of function that you can override in your components.
- AudioSource: Component to play audio clips.
- BillboardRenderer: Component to render a billboard sprite (2D sprite that always faces the camera).
- BoxCollider: Component to add a cube-shaped collider to a GameObject.
- Button: Component that renders a button on the screen.
- Camera: Component for rendering the scene.
- Canvas: Component to render a canvas (UI elements).
- FpsCounter: Component to display the FPS counter in the game.
- ImageRenderer: Component that renders an image on the screen.
- Light: Component to produce light.
- Lod: Component to manage Level of Detail (LOD) for a GameObject.
- MeshRenderer: Component that renders a mesh with materials.
- MissingScript: Special Component that replaces missing components.
- ParticleSystem: Component to spawn particles.
- RectTransform: Component that represents a transform for UI elements.
- Rigidbody: Component to add physics to the GameObject.
- SphereCollider: Component to add a sphere-shaped collider to a GameObject.
- SpriteRenderer: Component that renders a sprite with a texture and material.
- TextMesh: Component for rendering text in 3D space.
- TextRenderer: Component for rendering text in a canvas.