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BoxCollider

Add this in your code:

#include <engine/physics/box_collider.h>

Description

Component to add a cube-shaped collider to a GameObject.

Public methods


SetSize

Set the size of the box collider.

Parameters:

  • size: New size value
void SetSize(const Vector3& size)

SetOffset

Set the offset position of the box collider.

Parameters:

  • offset: New offset value
void SetOffset(const Vector3& offset)

GetSize

Get the size of the box collider.

const Vector3& GetSize() const

GetOffset

Get the offset position of the box collider.

const Vector3& GetOffset() const

ToString

Get the size and offset of the box collider in the form of a string.

std::string ToString()