Filter Enum
Add this in your code:
#include <engine/graphics/texture.h>
Description
Enum to define how a texture should be filtered.
Values
Name | Description |
---|---|
Point | Point filtering selects the nearest texel without interpolation, giving a sharp, pixelated look |
Bilinear | Bilinear filtering smooths textures by interpolating between the four nearest texels, resulting in a softer, more blended appearance |