VertexElement
Add this in your code:
#include <engine/graphics/3d_graphics/vertex_descriptor.h>
Description
Enum of all different vertex element types.
Values
Name | Description |
---|---|
NONE | Default value, no selected element |
POSITION_32_BITS | Float position |
POSITION_16_BITS | Short position, PSP only, Not tested, may not work |
POSITION_8_BITS | Byte position, PSP only, Not tested, may not work |
NORMAL_32_BITS | Float normal |
NORMAL_16_BITS | Short normal, PSP only, Not tested, may not work |
NORMAL_8_BITS | Byte normal, PSP only, Not tested, may not work |
UV_32_BITS | Float UV |
UV_16_BITS | Short UV, PSP only, Not tested, may not work |
UV_8_BITS | Byte UV, PSP only, Not tested, may not work |
COLOR_4_FLOATS | Float color |
COLOR_32_BITS_UINT | Unsigned int32 color, PSP only |