Vector2
Add this in your code:
#include <engine/math/vector2.h>
Description
Contains 2D coordinates.
Variables
Name | Type | Description |
---|---|---|
x | float | The x component of the vector |
y | float | The y component of the vector |
Constructors
Vector2
Empty vector.
Vector2()
Code sample:
Vector2 vec = Vector2();
// X = Y = 0.0f
Vector2 (X,Y)
Parameters:
x
: X valuey
: Y value
Vector2(float x, float y)
Code sample:
Vector2 vec = Vector2(1.0f, 2.0f);
Vector2 (Single value)
Fill the vector with a single value.
Parameters:
fillValue
: Fill value
Vector2(float fillValue)
Code sample:
Vector2 vec = Vector2(1.0f);
// X = Y = 1.0f
Vector2 (Vector3)
Parameters:
vect
: 3D vector
Vector2(const Vector3& vect)
Code sample:
Vector3 vec3 = Vector3(1.0f, 2.0f, 3.0f);
Vector2 vec = Vector2(vec3);
// X = 1.0f
// Y = 2.0f
Vector2 (Vector2Int)
Parameters:
vect
: 2D integer vector
Vector2(const Vector2Int& vect)
Code sample:
Vector2Int vec2int = Vector2Int(1, 2);
Vector2 vec = Vector2(vec2int);
// X = 1.0f
// Y = 2.0f
Public methods
Max
Get the biggest value of the vector.
float Max()
Code sample:
Vector2 vec = Vector2(1.0f, 3.0f);
float maxValue = vec.Max(); // = 3.0f
Min
Get the smallest value of the vector.
float Min()
Code sample:
Vector2 vec = Vector2(1.0f, 3.0f);
float maxValue = vec.Min(); // = 1.0f
Normalized
Get a copy of this vector with a magnitude of 1 (Does not change vector values).
Vector2 Normalized() const
Code sample:
Vector2 vec = Vector2(1.0f, 2.0f);
Vector2 normalizedVec = vec.Normalized();
Normalize
Makes this vector have a magnitude of 1 (Changes vector values).
Vector2 Normalize()
Code sample:
Vector2 vec = Vector2(1.0f, 2.0f);
vec.Normalize();
Magnitude
Get the length of this vector.
float Magnitude() const
Code sample:
Vector2 vec = Vector2(1.0f, 2.0f);
float magnitude vec.Magnitude();
SquaredMagnitude
Get the squared length of this vector.
float SquaredMagnitude() const
Code sample:
Vector2 vec = Vector2(1.0f, 2.0f);
float squaredMagnitude vec.SquaredMagnitude();
HasInvalidValues
Return True is the vector has invalid values (NaN or Inf).
bool HasInvalidValues() const
Code sample:
Vector2 vec = Vector2(std::nanf(""), std::numeric_limits<float>::infinity()); // This will raise an assert in debug to avoid using nan or inf values
bool valid = vec->HasInvalidValues();
ToString
Return a string representation of the vector like "{x:1.0, y:2.0}"
bool ToString() const
Code sample:
Vector2 vec = Vector2(1.0f, 2.0f);
Debug::Print(vec->ToString()); // Prints "{x:1.0, y:2.0}"
Static methods
Lerp
Linearly interpolates between vectors.
Parameters:
a
: First vectorb
: Second vectort
: Interpolation factor (0.0f to 1.0f)
Vector2 Lerp(const Vector2& a, const Vector2& b, const float t)
Code sample:
Vector2 a = Vector2(1.0f, 3.0f);
Vector2 b = Vector2(2.0f, 2.0f);
Vector2 mix = Vector2::Lerp(a, b, 0.5f); // Mix of A and B
Vector2 lerp0 = Vector2::Lerp(a, b, 0.0f); // Equals A
Vector2 lerp1 = Vector2::Lerp(a, b, 1.0f); // Equals B
Distance
Distance between two vectors.
Parameters:
a
: First vectorb
: Second vector
float Distance(const Vector2& a, const Vector2& b)
Code sample:
Vector2 a = Vector2Int(1.0f, 3.0f);
Vector2 b = Vector2Int(2.0f, 2.0f);
float distance = Vector2::Distance(a, b);
Operators
Vector2 operator+(const Vector2& left, const Vector2& right)
Vector2 operator-(const Vector2& left, const Vector2& right)
Vector2 operator-(const Vector2& vec)
Vector2 operator*(const float value, const Vector2& vec)
Vector2 operator*(const Vector2& left, const Vector2& right)
Vector2 operator*(const Vector2& vec, const float value)
Vector2 operator*(const Vector2& left, const Vector2Int& right);
Vector2 operator*(const Vector2Int& left, const Vector2& right);
Vector2 operator/(const float value, const Vector2& vec)
Vector2 operator/(const Vector2& vec, const float value)
Vector2 operator/(const Vector2& left, const Vector2& right)
Vector2& operator+=(Vector2& vec, const float value)
Vector2& operator-=(Vector2& vec, const float value)
Vector2& operator*=(Vector2& vec, const float value)
Vector2& operator/=(Vector2& vec, const float value)
Vector2& operator+=(Vector2& vec, const Vector2& vecRight)
Vector2& operator-=(Vector2& vec, const Vector2& vecRight)
Vector2& operator*=(Vector2& vec, const Vector2& vecRight)
Vector2& operator/=(Vector2& vec, const Vector2& vecRight)
bool operator==(const Vector2& left, const Vector2& right)
bool operator!=(const Vector2& left, const Vector2& right)