MaterialRenderingMode Enum
Add this in your code:
#include <engine/graphics/material_rendering_mode.h>
Description
Enum to define how an object is drawn.
Values
| Name | Description |
|---|---|
| Opaque | The default value, is suitable for rendering opaque objects |
| Cutout | Allows you to render objects with either fully transparent or fully opaque areas |
| Transparent | Allows you to render transparent objects such as glass, clear plastics, etc |