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MaterialRenderingMode Enum

Add this in your code:

#include <engine/graphics/material_rendering_mode.h>

Description

Enum to define how an object is drawn.

Values


NameDescription
OpaqueThe default value, is suitable for rendering opaque objects
CutoutAllows you to render objects with either fully transparent or fully opaque areas
TransparentAllows you to render transparent objects such as glass, clear plastics, etc