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AudioClip

Add this in your code:

#include <engine/audio/audio_clip.h>

Description

Asset that stores audio like a sound effect or a music.

Used by Audio Source.

Inspector settings


NameTypeDescription
Loaded In MemoryCheckBoxDefines if the audio should be fully loaded in memory.
When enabled, it's faster to play the audio but consumes a lot of memory.
Recommended for sound effects but not for musics.