AudioClip
Add this in your code:
#include <engine/audio/audio_clip.h>
Description
Asset that stores audio like a sound effect or a music.
Used by Audio Source.
Inspector settings
Name | Type | Description |
---|---|---|
Loaded In Memory | CheckBox | Defines if the audio should be fully loaded in memory. When enabled, it's faster to play the audio but consumes a lot of memory. Recommended for sound effects but not for musics. |