Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

Flash UBR file (menus)

Example of extracted textures:

image

Data

There is two texture lists, the first one is uncompressed textures and the second one uses a 256 colors palette.

In this file, he data order will be this:

File header
Unkown data
Textures headers
Textures data
Textures headers
Textures data
Palette

Currently the position of the texture header lists are hardcoded in the code, looks like it's a pain to find the address with code. (Address of the Europe version, SCES_507.81)