Flash UBR file (menus)
Example of extracted textures:
Data
There is two texture lists, the first one is uncompressed textures and the second one uses a 256 colors palette.
In this file, he data order will be this:
File header |
---|
Unkown data |
Textures headers |
Textures data |
Textures headers |
Textures data |
Palette |
Currently the position of the texture header lists are hardcoded in the code, looks like it's a pain to find the address with code. (Address of the Europe version, SCES_507.81)