Cars UBR files
This file contains cars textures and meshes.
Example of extracted textures:

Data
In a map file, the data order will always be the same:
| File header |
|---|
| Mesh table |
| mesh data |
| Textures |
| Texture table |
File header
| FROM | TO | SIZE | TYPE | DESCRIPTION |
|---|---|---|---|---|
| 0x00 | 0x03 | 4 | UINT32_T | File type |
| 0x04 | 0x07 | 4 | UINT32_T | Ptr to texture table headers without the file header padding |
| 0x08 | 0x09 | 4 | UINT32_T | Ptr to texture table headers |
| 0x0C | 0x0F | 4 | STRING | File name |
File type
| VALUE | TYPE |
|---|---|
| 0x20000000 | MAP |
| 0x20010000 | CAR |
| 0x00030000 | FONT |
| 0x00050003 | MENU |
| 0x00050004 | TEXTS |
| 0x04090000 | IN_GAME |
| 0x00050001 | SPRITES |
| 0x000C0001 | CAR_DATA |