Cars UBR files
This file contains cars textures and meshes.
Example of extracted textures:
Data
In a map file, the data order will always be the same:
File header |
---|
Mesh table |
mesh data |
Textures |
Texture table |
File header
FROM | TO | SIZE | TYPE | DESCRIPTION |
---|---|---|---|---|
0x00 | 0x03 | 4 | UINT32_T | File type |
0x04 | 0x07 | 4 | UINT32_T | Ptr to texture table headers without the file header padding |
0x08 | 0x09 | 4 | UINT32_T | Ptr to texture table headers |
0x0C | 0x0F | 4 | STRING | File name |
File type
VALUE | TYPE |
---|---|
0x20000000 | MAP |
0x20010000 | CAR |
0x00030000 | FONT |
0x00050003 | MENU |
0x00050004 | TEXTS |
0x04090000 | IN_GAME |
0x00050001 | SPRITES |
0x000C0001 | CAR_DATA |